Hello there, LoL enthusiasts, and welcome back to RotoBaller's coverage of LCS for the 2020 Summer split on FanDuel and DraftKings. The LCS has been a lot of fun to cover this season and we've already seen a number of big upsets and some major improvement by some teams while others have begun to falter by the wayside.
Another four-game slate for us to break down today. Now that traditional sports are back we can see that the lol contests have shrunk a little bit. There isn't a ton of money to be won but maybe this will lead to a softer field where we can capitalize. A lot of people may scale down their MME volume in order to have enough bankroll to play other sports that are returning but it will be interesting to see how sharp the field is. Without any further ado, let's get into the breakdown.
Today I'll be bringing you my League of Legends DFS picks, advice, and analysis for the four-game LCS slate on FanDuel and DraftKings that locks on Sunday, July 26th, at 4:00 PM. Feel free to follow me on Twitter @Governor98. Thanks for reading, now let's get to the strategy and picks!
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League of Legends DFS Basics
Since LCS contests are being offered on both FanDuel and DraftKings, it's important to note some pricing discrepancies from site to site, but the roster slots, scoring, and roster construction rules are almost entirely identical with the only exception being that FanDuel forces you to roster at least one player (or team slot) from a third team, while you can play only two teams among your seven roster slots on DraftKings.
- Stacking in LoL DFS lineups is very important. 4-3 stacks are the order of the day (on DraftKings) with 3-3-1 becoming more popular (and necessary on FanDuel) as people try to differentiate their lineups in these suddenly large-field GPPs.
- In LoL DFS, it is very important to focus on players from winning teams. Think in terms of baseball, one side of the matchup is like a pitcher and the other side the batter. This means there is a very negative correlation between teams in the same match. Players score by accumulating kills, which costs the other side points in deaths. Just like earned runs bring down your pitcher’s score.
- Along with this another mistake I see beginners making is trusting average scoring. Players' scoring potential is only realized in games that are won. If player X averages 50 DKP, that likely comes from scoring 70 in a 2-0 win and 30 in an 0-2 defeat. What this means is that someone who looks like a value at $4800 suddenly might not end up being such a great point-per-dollar play.
- Finally, you're going to want to do your best you fill your captain slot with an ADC or MID. Depending on which teams and players you decide to stack that might not be feasible. The order of preference for your captain slot is generally ADC, MID, JNG, TOP, SUP. Some players in some positions may stand out above the others so consider stats like kill share before you make your final decision.
Game 1: DIG vs. EG (-400)
In the first contest, we have EG taking on DIG. DIG is coming off of a decisive loss against TSM yesterday and EG is coming off of a win against IMT on Friday. EG needs to win these layup games in order to keep pace with the top dogs in the playoff race. I really thought that the substitutions that EG made would make them worse, but so far I think they've looked better. I really like Huni in this spot vs. V1per in the top lane. Huni can take advantage of his lane matchup is can be a primary carry for EG at times. I think EG takes this one handily against DIG and could have some scoring upside.
Top EG Plays: Huni, Bang, Svenskeren, GoldenGlue, Zeyzal, EG team
Game 2: TL vs. C9 (-265)
This is the game of the week. TL is coming in off of a loss to FLY on Friday and C9 is coming off of a win against IMT yesterday. Although I can see this as a harder win for C9, I think they take this one. TL may be in it for a bit and hang around but in the end, I think C9 can take them. The one thing that I would caution is the kill upside of C9, as I don't think this one will be a shootout. These are the two best teams in the region at macro play so I think this could be a slow methodical game. The game will be decided in the jungle. It remains to be seen if Broxah can bring back his form from his glory days on FNC in the LEC, but if he can tap into some of that talent, then TL could have a chance.
Top C9 Plays: Nisqy, Blaber, Licorice, Zven, Vulcan, C9 team
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Game 3: CLG vs. TSM
Here is my personal favorite spot on the slate. I love TSM here. CLG has looked worse and worse in the last couple of weeks and although TSM hasn't looked stellar either, they may have played the best game of their split on Saturday against DIG. They played the map well and choked out the game in 25 mins. I think that CLG offers a lot more kill upside than DIG and as DIG averages just 10 deaths per game to CLG's 13 which puts CLG second to last in that category. Load up on your favorite TSM players here, they should have no problem putting up points today.
Top TSM Plays: Bjergsen, Doublelift, BrokenBlade, Spica, Treatz
Game 4: GGS (-140) vs. 100T
The last matchup could prove to be the slate breaker. Getting this match right will be important as although the kill total isn't the highest on the slate, I believe this game will have the highest kill total when all is said and done. This game is going to come down to execution, and the jungle matchup. I think I give 100T the slight edge overall in lane matchups, but Closer is a superior jungle to Contractz. If Closer can make things happen around the map and not allow 100T solo lanes to start scaling then GGS can take this win. If GGS can't get ahead early it will be a lot harder for them to execute their gameplan. This one is truly a toss-up and should be very important for playoff seeding.
Top GGS Plays: Closer, FBI, Hauntzer, Damonte, GGS team
Top 100T Plays: Ssumday, CodySun, Contractz, Ryoma, Poome, 100T team
Summary
- Favorite stacks: TSM, EG, GGS/100T, C9
- GGS and 100T is x factor game. Get that right and it will make all the difference.
- Players are listed in the order that I prefer playing them.
I mentioned this in our RotoBaller Slack chat, but if you guys ever have specific questions I feel as though in LCS where the games are best of one, it can be very hard to look at numbers and try to correlate those numbers to successful lineups. There's a lot more variance in LCS then there is in other leagues because of the fact that teams can't mess up or it costs them a whole matchup, there's no move on to next game until playoffs. Teams play games especially slow in the LCS because of this in my opinion and we see it on the scoreboard with the long, drawn-out games with the low kill totals. But getting back to my main point of this rant. If you have questions my twitter DMs are open and feel free to @ me in the slack with anything you may have whether it's strategy or 1v1s or just general analysis. Good Luck Everyone!
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